Scratch Game
Mountain Climber
Alex, Jael, Brett
Produced a game that would be fun to play and appealing. The rules are simple, move using the arrow keys and avoid the rocks. If you get hit by a rock, you lose.
- Link
- http://scratch.mit.edu/projects/28795342/
- Reflect on the creative process you used. What was useful? Discuss your reflection with your partner and then write a reflection individually.
- We brainstormed and came up with many ideas, then we chose what we thought was the best and expanded upon that idea.
- We next determined what the best way to tackle this idea would be, and who would do what part of the project.
- Reflect on the team dynamic. What helped the team work well together? Discuss your reflection with your partner and then write a reflection individually.
- The thing that helped us was writing the team norms. We knew what was expected and what to follow to get the best results.
- Another thing that helped was splitting up the work load into 3 parts and assigning each person something to work on individually, then all compiling it onto one file and making it work together.
- What went well?
- Working as a group
- Splitting up the work into 3 sections.
- Making the project work on one file.
- What did you struggle with?
- Finding the right background to use so it didn't look out of place.
- Making the rocks stop at the end when you get hit.
- Given more time how could you improve your game?
- Add more levels
- Have the music speed correspond with the rock's speed
- Have restrictions on movement of the climber in the X axis
- Have special power that drop down with the rocks like a force field or a gun to destroy the rocks.